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Monday, February 11, 2008

Rendering: Water Feature


This is a test render for a ‘Water Feature’ that’ll show up in a building somewhere. I did this with 3D Studio Max and V-Ray. The basic technique: The water is a high resolution (200×200) plane with a Noise modifier on it, scaled so the noise is stretched vertically. The gizmo is animated downwards at a constant speed, and there’s a glassy-watery shader on the plane. If you don’t know 3D, this sounds like gobbelty gook.

posted by Eric at 3:23 pm  

1 Comment »

  1. I turned my headphones up ALL THE WAY and I still couldn’t hear the ’stretched vertically’ noise.

    Comment by RICKM — February 11, 2008 @ 5:51 pm

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